Using interactive materials and manipulatives with IPads, tablets, and PCs can be a great way to engage children in learning and make the educational experience more interactive and enjoyable.
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Virtual Science Experiments: Many apps and websites offer virtual science experiments that allow children to explore scientific concepts in a safe and controlled environment. They can conduct experiments, make observations, and learn through interactive simulations. Preview, gather material and have fun learning.
We use “Osmo” everyday in our classroom. This video depicts the “Pizza Company” Students learn Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, observation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Other Osmo products such as a Detective Agency, Osmo Creative (So much fun), Math Genius kit and Reading Adventures (Magic Wand included, adorable)and can be found in my preferred product page.
Keep in mind you only need one base!
Augmented Reality (AR) and Virtual Reality (VR): Utilize AR and VR applications to provide immersive and interactive experiences. Children can explore virtual objects and environments, enhancing their understanding of various subjects.
This simple cube, Merge Cube is amazing. It is an educational Augmented & Virtual Reality Science & STEM Toy. A Merge cube and phone app creates a hands-on Digital Teaching Aid that puts the world and endless options in your hand! Holograms in your hand. This light weight cube travels easily. Videos of this product can be viewed in the product affiliate link.
Digital Art and Music: Explore apps or software that allow children to create digital art or compose music. They can experiment with different tools, colors, and musical instruments, fostering their artistic and creative abilities.
Remember to set appropriate screen time limits and ensure a healthy balance between interactive digital activities and other offline learning experiences.